AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on iOS in Australia: Q1 2024
Explore the performance of the top 5 2D cartoon games on iOS in Australia during Q1 2024, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D cartoon games on the iOS platform in Australia showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance.
Royal Match
Throughout Q1 2024, Royal Match saw a consistent revenue stream, peaking at approximately $301K in the final week of January. Weekly downloads exhibited a declining trend initially but stabilized towards the end of the quarter, with numbers hovering around 12K. The game maintained a steady increase in active users, growing from 179K to 190K by the end of March.
Wood Nuts & Bolts Puzzle
Wood Nuts & Bolts Puzzle experienced a significant rise in revenue, starting from $1.1K in the first week of January and reaching nearly $7.9K by the end of March. The game’s weekly downloads saw an initial surge, peaking at 18.8K in mid-January before settling around 11K-12K in later weeks. Active users also increased steadily, ending the quarter with around 41K active users.
Plants vs. Zombies™ 3
Plants vs. Zombies™ 3 showed a gradual increase in revenue, starting from $245 in mid-January and reaching $1.6K by mid-March. Downloads peaked at 22K in the second week of January but then declined, stabilizing at around 7K by the end of the quarter. Active users remained relatively stable, fluctuating between 16K and 23K.
Among Us!
Among Us! had a fluctuating revenue pattern, starting at $769 and ending Q1 with $703. Weekly downloads initially declined from 13K to around 7K but saw a slight uptick to 8.8K in the final week of March. Active users showed volatility, with numbers ranging from 27K in early January to 14K by the end of March.
Match Factory!
Match Factory! witnessed a steady increase in revenue, starting at $37.7K and peaking at $65.4K by the end of March. Weekly downloads saw a peak of 11.9K in the first week of January, followed by fluctuations, eventually stabilizing around 8K. The game also experienced growth in active users, starting at 21K and reaching 32K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.